Implementation of Steam Technologies for Building Digital Competence of Future Music Art Teachers
Abstract
The aim of the work is to determine the effectiveness of the implementation of STEAM technologies for building the digital competence of future music art teachers. This aim was achieved through a sociological survey, effectiveness calculations, variation, statistical error. It was established that most students' digital competence level was low (47%) before the study, which affected their level of knowledge. Only 12% of the students had a high level of digital competence. The obtained data contributed to developing approaches to training future music art teachers using STEAM technologies and digital opportunities. It was found that the use of the Vocal Range Vocaberry application has a greater impact on students’ digital competence, as the results are related to the detailed study of approaches to voice development. This approach to learning contributed to the acquisition of high-level knowledge by a greater proportion of students (71%). The practical significance of the work is related to the possibility of improving the system of training music art teachers with the use of digital technologies. Further research may focus on establishing the effectiveness of various vocal training programmes for future teachers.
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References
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