REVISTA DE LA UNIVERSIDAD DEL ZULIA. 3ª época. Año 14, N° 40, 2023
Andrii Omelchenko et al. // Administrative and Legal Aspects Related to Combat Gambling … 299-314
DOI: https://doi.org/10.46925//rdluz.40.17
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quarrels, fraud and illicit financial activities (ICD-10). Based on this, more than 100 countries
have recognized ludomania and pathological gambling as a psychological disorder.
Today, scientists and practitioners, who study addiction, identify factors that contribute
to gambling addiction: improper upbringing in the family, participation in games of parents and
acquaintances, desire to play since childhood (dominoes, cards, monopoly, etc.), reassessment
of material values, tendency to buying things disorderly. Fixed attention to financial
opportunities, envy of wealthier relatives and acquaintances, the belief that all problems can be
solved with money.
The obsessed player usually goes through four stages: the winning stage - the game from
time to time, dreams of winning, rising bets, big wins; stage of losses - the game alone, leaves
from work, large loans, unpaid debts, re-mortgages, lies; phase of despair - damaged reputation,
break with family, friends, remorse, shifting the blame on others, panic, job loss, illegal actions;
hopeless stage - feelings of hopelessness, thoughts of suicide and possible attempts, arrests,
alcohol, emotional accident and symptoms of insanity (BSHI, n/d). In the renewal of these states
there is an all-encompassing desire to win the game. This is extremely important for the player,
it is a way for him to prove that he is worth something, and it brings him moral satisfaction.
However, he feels it only if he has achieved the desired results on his own, and not with someone
else's help. Such self-regulation is a symbol of business qualities, power, ability to dominate for
the player. The impetus for the game in the beginning is curiosity, for company's sake, for fun,
recreation, an easy way to avoid problems, as well as to earn money (but this is not the main
motive). Many beginners seek to relax from daily worries, get rid of loneliness, boredom and
monotony of existence, to experience unusual emotions. Of course, there is a motive for receiving
a monetary reward during the game. However, many do not think that the stake in a dramatic,
passionate game is not so much money as mental health, and sometimes life.
Ts.P. Korolenko, Т.А. Donskyi & K.V. Aimedov distinguish features that are inherent by
gamblers: 1) constant involvement, increase in the time spent in the game situation; 2) changing
the range of interests, displacing the former life motivations of the game, constant thoughts
about the game, the superiority and imagination of situations related to game combinations; 3)
"loss of control", which is objectified in the inability to stop the game, both after a big win and