REVISTA DE LA UNIVERSIDAD DEL ZULIA. 3ª época. Año 12 N° 35, 2021
Svetlana E. Germanova et al. /// Introduction of mobile education in the educational process … 194-211
DOI: http://dx.doi.org/10.46925//rdluz.35.12
200
3) Plickers - a system for creating a class on one mobile device, generating questions
with multiple choice of answers recorded on different sections of a sheet of paper (card);
4) Class Responder - a system in which a teacher creates an account, assigns a class
code, students are authorized, answer questions using mobile devices, the teacher sees
answers, controls the absorption of material;
5) Socrative - a real-time testing system, questions are visible on mobile devices,
together with possible explanations, each student adjusts the pace of performance for
himself, and you can compete in response speed;
6) PeLe, Peer Learning Assessment - P2P-system of mutual assistance in teaching,
including the help of students themselves;
7) SurveyMonkey - a service for creating and maintaining online surveys, with its own
database of respondents and operations such as "search," "visualization," "ordering" "upload,"
etc.
There are also many mobile blog services, dictionaries, podcasts, storytelling, quests,
etc. For example, the system for creating interactive lectures using SRS surveys (Titova,
Talmo, 2015), visualization, gamification and robotization.
Hybrid methodologies and related training procedures may be used in the near future:
1) Blue-Bot - the simplest robot, in a transparent case, the interaction of its parts is
visible, works with a mobile device on Android, iOS, Mac, Windows platforms, the robot can
activate 200 commands (this is very good for a beginner);
2) Root-Coding - for gamification, training in programming skills (LOGO type) m
interactive coding, Root-robot climbs the wall, senses the environment, reproduces the
melody, etc.;
3) Dash/Dot - a pair of robots (with applications that help program them) that allow
you to create communication (Bluetooth) puzzles, LOGO programs;
4) Arduino is an open-architecture IDE-based designer connected to a mobile device
with sensors, an expansion card, a router, a C++ library and an Arduino IDE, it’s good for an
advanced student, since there is a VisualStudio environment, and the system itself is easily
integrated into any learning system.
A teacher (tutor) for mobile training is a multilaterally developed teacher. He should
know the basics of the Internet of Things (IoT), SMART training (Sherstobitova, et al.,