Nikolaeva, Kotliar et all / Nichos digitales: estatus ontológico y cognitivo del usuario moderno en una
realidad sin fisuras
777
opened in front of the player. This disrupted the dynamic perception of the game, since
the “seam” revealed the boundary between “real here” and “virtual there”. Experts called
(68%) the gradual blurring of the boundary between online and offline interactions as
the main reason that radically transforms the processes of maturation of intelligence and
determines the characteristics of thinking and cognitive action in general. According to
the concept of J. Von Uexküll, placing in a certain external environment determines the
formation of features of the inner world (Schank et al., 2023). That slice of the world
that is significant for a living organism, which it is capable of perceiving, ultimately
determines its cognitive capabilities, ontological intentions and actions - this is the
Umwelt of this organism. In our case, this is a digital Umwelt, which is a product of
interaction between the user and the digital environment.
The modern digital environment in relation to the user acts as paternalistic. The
COVID -19 pandemic has expanded our understanding of digital paternalism: during the
period of quarantine restrictions, the self-isolation regime and its possible violations were
monitored using data from mobile operators, which collected data on the movement of
users (Presiado, 2020). The digital environment is gradually becoming a perfect world
for the user, compensating for the absence or restrictions of certain freedoms in the real
world. As a consequence, the degree of infantilism of the subject increases. 54% of
experts noted that the constant availability of devices has a therapeutic function. An
analogy can be drawn with an infant pacifier or toy, which allows you to avoid feelings
of anxiety, loneliness and mask the lack of communication skills. It can be assumed that
the modern user voluntarily places himself in conditions of curtailing diversity,
minimizing the range of possibilities in cognition and action. At the same time, according
to the approach of F. Varela, E. Thompson and E. Roche (1991), cognition is inactivated,
it is carried out in action, and cognitive abilities are formed through motor activity. The
cognitive activity that a user manifests in a digital niche creates the niche itself, since
he makes a selection, chooses in the digital reality what corresponds to his cognitive
abilities and preferences.
Modern philosopher S. Zizek (2008) identifies several types of violence. Firstly, the
subjective, which has a specific author, is visible and often physical. Secondly, the
objective, which is divided into symbolic (embodied in language, ideology, various
discourses) and systemic (derived from political and economic structures). Due to the
digital environment, these types of violence acquire a digital modality. 79% of experts
agreed with the statement that manipulation, intimidation, control, and causing mental
and economic harm through information and communication technologies are becoming
widespread practices. As a consequence, the digital modality of violent practices sets
new ontological positions for the user.
Each user leaves his own unique digital footprint on the network, which is a complex
structure. In addition to specific queries, search engines take into account the amount
of time spent visiting sites, the features of the content consumed, etc. Based on these
data, the characteristics of users are determined and their classification is carried out.
This data allows you to personalize advertising recommendations for goods, services,
music, etc. and thereby close the user’s existential and cognitive niche. A digital